


Increase RAM for OOC and It should not exceed physical RAM amount. Try to use Octane texture nodes rather than using C4D texture/shaders.Īlternatively, use V4 and Out-of-core(OOC) function. Also try to optimize your scene for polygon count, even use smaller images. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. Insufficient power output would cause instability issuesĤ- Check the free amount of GPU's VRAM and system's RAM while working. Overclocking would cause instability issuesģ- Check PSU. Do a clean install while doing this to be sure previous files completely removed.Ģ- Check GPU frequency. If you have stability issues try different drivers, some of them could cause instability issues. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.ġ- Use NVIDIA STUDIO drivers, not Game Ready versions. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. To use this version, you need a GPU of compute model 3.0 or higher. This is the matching Standalone: OctaneRender™ 2020.1 XB2. Any feedbacks are welcome for development and fixing the issues. Also C4D noises are disabled until 2020.2 SDK.ĭo not forget there are some uncompleted features and DO NOT USE for jobs. I'm making this release to offer first RTX BUILD asap for letting test it. This is first and QUICK build of the plugin with EXPERIMENTAL 2020.1-XB2 SDK.
